
Yahtzee Versions
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SinglePlayer Yahtzee  Super Mario Collector's Edition I never did play the original version of Yahtzee. I don't know how, I'm certainly old enough but our paths have somehow never crossed. But I LOVE dice games. Finden Sie TopAngebote für Yahtzee Würfelspiel für jeden Windows PC (Win 10 und nach unten) bei eBay. software compatible with all versions of windows.Photo: USAopoly. Game features: Detailed and durable model of Serenity. Use Serenity as the dice cup. Easy to clean. Great for gameplay or decoration.
Photo: Yahtzee. Scoring pad and game instructions included. Zelda Collector's Edition. Custom translucent dice. Includes scoring pad and game instructions.
Jaws 40th Anniversary Edition. Game features: Packaging is a replica of the movie poster from The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee.
The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, fourofakind, threeofakind or pair that is thrown and reroll the others.
With two pairs, either can be chosen. So if a threeofakind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.
This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.
If the final box is in the upper section, the strategy is to keep any of the number required and reroll the others. On average 2.
The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a threeofakind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a threeofakind involves keeping any threeofakind that is rolled.
If a threeofakind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a threeofakind is not rolled the player should keep any pair that is rolled and reroll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a threeofakind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a threeofakind As with threeofakind there are slightly different strategies depending on whether a player is simply trying to get a fourofakind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a fourofakind involves keeping any fourofakind that they have.
If they have a fourofakind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.
So that with they keep and will throw the 3. If they do not have a fourofakind, the player should keep any threeofakind or pair that they have and reroll the other dice.
With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with threeofakind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a fourofakind but keeping 66 maximizes the expected average score 6.
The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a fourofakind A player will keep a Yahtzee or Full House.
A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any fourofakind, threeofakind, or pairs that are thrown and reroll the others.
With two pairs keep both. On average one will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if a Yahtzee is rolled.
Clearly one keeps any Small Straight or Yahtzee that is thrown. After the first throw keep a run of 3 or 3 out of 4 e. Otherwise, keep a 3 or 4 or both and a 2 or 5 if one also has a 3 or 4 e.
Do not keep just 2, 5, or The only difference after the second throw is that one keeps , , and , and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, one will score 40 if one gets a Yahtzee. Clearly one will keep any Large Straight or Yahtzee that is thrown.
The best strategy is also to keep a fourofakind and try to throw a Yahtzee, even after the first throw. The player should not keep a threeofakind.
Keep a small straight or 4 out of 5 e. Otherwise one should simply keep any 2, 3, 4 or 5 just one of each , so that with one would keep A player should keep any Yahtzee, fourofakind, threeofakind or pair that is thrown and reroll the others.
On average one will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.
After the second throw one will keep any 4s, 5s, and 6s. On average one will score Different strategies will be required when one needs to achieve a specific target.
The strategy for maximising the expected score has been determined. The "Optimal" strategy simply maximises the average score, not the chances of winning a game.
There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.
Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.
So, in normal gameplay, a player's strategy is not significantly influenced by the value given for a Yahtzee bonus. Consider the situation where the Yahtzee bonus was worth a million rather than a hundred.
It would not influence normal gameplay where the objective is to score more than the opponent. It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.
The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.
Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.
The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: [6].
It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.
In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus.
Although the average score is The 1st Percentile is i. Source: [5] [7]. The strategy for the first round described here is based on that used by the "Optimal" strategy.
Sometimes there are two possible plays which are almost equally good. In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house, keep the threeofakind. With two pairs, keep the higher pair and rethrow the other three dice.
If a large straight is rolled, keep it. If a small straight is rolled, keep it and reroll the fifth die. If all the dice are different and there is no straight, keep only the 5.
There are a number of exceptions to these rules. These exceptions are different for the second and third rolls. So, before the second roll one will never keep two pairs, one will never keep a pair of 1s and one will never throw all the dice again.
So there are specific differences compared to the second roll. Now one will keep the Full House if the threeofakind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.
Keep all large and small straights. One will normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.
If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight. With a 4ofakind or 3ofakind put it in the appropriate Upper Section box.
The only exception is that when one has a 3ofakind where the sum of the dice is 25 or more one should use the 3ofakind box. The 4ofakind box is never used in the first round.
In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs. The rule depends on whether the pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.
The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.
This provides an expected score of The worst first roll is which has an expected score of The worst third roll is which has an expected score of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.
The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Threeofakind 30 , five sixes scored as a fourofakind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.
In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.
The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the threeofakind, fourofakind and chance categories.
This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.
In normal gameplay the probability of scoring 1, is considerably less. Using the strategy that maximizes the average score, the probability of scoring 1, is 1.
The highest possible score without a Yahtzee bonus is , which is achieved with scoring a fiveofakind as a Yahtzee, 84 in the Upper Section fourofakind in each category , and 29 in each of 3 of a kind, 4 of a kind, and Chance.
The highest possible score without rolling a fiveofakind is For a player following the strategy which maximises the chance of getting a Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table.
A player must throw at least 8 Yahtzees in order to score Throwing 8 Yahtzees will score for the Yahtzee and Yahtzee bonuses.
The 7 Yahtzees after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category.
This means that a player throwing 8 Yahtzees will often be able to score 1, In normal gameplay the probability of scoring this number of Yahtzees is considerably less.
The following table shows the probability of getting certain scores using the "Optimal" strategy.
The lowest possible score is 5. The Chance box always scores the sum of the dice, so that a minimum of 5 must be scored in that category.
The strategy that works to maximize the average expected score will under worst case conditions score a minimum of 12 points, but cautious play will guarantee a minimum score of A score of 18 will be achieved if is thrown each round and then, whatever is rethrown, getting again after the second and third throws, scoring 2 in the 1s box, 4 in the 2s box, 3 in the 3s box and 9 for the Chance category.
Scoring the minimum of 12, when attempting to maximise the average score, is less likely than scoring the maximum of 1, but is theoretically possible.
Suppose that in the first two rounds after each roll. This would happen if a is thrown on the first roll and then, whatever dice are rethrown, getting the same combination again; for instance, keeping 55, rethrowing the , and still getting
On average he will score Different strategies will be required when he needs to achieve a specific target. Posts navigation Page 1 Page Wentern Union. Play america's alltime Stargames 10€ Gutschein dice game. To use the strategy described therefore requires knowing different situations. Andere Artikel ansehen. Zurück zur Startseite. Although the average score is The 1st Percentile is i.Yahtzee Versions Be careful with old versions! Video
Yahtzee Game Rare First Edition Toy Review of Yahtzee by Mike Mozart of TheToyChannel This means that a player throwing 8 Yahtzees Skat Spielen Download often be able to score 1, In normal gameplay the probability of scoring this number of Yahtzees is considerably less. Different strategies will also be required should they need to achieve a specific target. In Online Tankgutschein 3. Der Betrag kann sich bis Heads Up Strategy Zahlungstermin ändern. This website uses cookies to improve your experience while you navigate through the website. Einloggen und zur Kasse gehen Als Gast kaufen. There are two main reasons for this. Bet Fair Free Bet zur Startseite Zurück zum Seitenanfang. Keep a small straight or 4 out of 5 e. Es ist zur Unterhaltung für die ganze Familie und unter Freunden und immer Kyodai Kostenlos Spielen spannend vom Anfang Book Auf Ra Spielen zum Ende. Your favorite game with a hightech twist! This is a great game for players who find regular Yacht a little too "easy". Your child Buy on Amazon. For the last 8 rounds suppose is rolled each time. So that with they keeps and will throw the 3. When a player has a full house he will keep the threeofakind. For instance after Yahtzee Versionskeeping Tomb Raider 5 the chance of getting a threeofakind a guaranteed score of 15 Geld Machen Online Casino keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than Yahtzee Versions, keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should Zodiac not If they follow the strategy to maximize Sizzling Hot Free Games average score they will get a threeofakind As with threeofakind there are slightly different strategies depending on whether a player is simply trying to get a fourofakind or they are trying to maximize their average score. The game comes with an aluminum rimmed dice cup, Yahtzee Versions pads, 5 dice and bonus chips that help you keep track of how many times you yelled ' Yahtzee! If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight. Casino Mit Lastschriftverfahren you've been given a betatesting code Stargames Flash Player CardGames. Although the average score is If a threeofakind is rolled then after Online Paypal first throw the player should keep Spielaffe Spiel other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s. Roll the dice to match cards with classic Yahtzee Ipico De. Wow your friends or play on your own  and the portable game case lets you play on the go. Keep any fourofakind, threeofakind, or pairs that are thrown and reroll the others.We started with the basic way that everyone knows how to play Yahtzee , and it morphed from there. Here are the original Yahtzee rules, plus 7 different ways to play Yahtzee!
All players begin by rolling all 5 dice one time. Play will then begin with the player who rolled the highest total sum when you add the number on all 5 dice.
On a players turn, they will roll all five dice together at the same time. After the first roll, the player will try to determine which of the combinations on the score card they would like to try to roll towards using a bit of strategy to pick the best combination to try for based on the odds.
Any dice they decide to keep, and not reroll, can be moved to the side. The player will then reroll as many of the five dice as they would like two additional rolls.
Whatever the dice end on at the end of the third time rolling will be what the player must score onto their score card. You can score your roll in any one box on the score sheet.
Each box will have a different point value, depending on the dice roll results. The upper section scores by specific number. In the upper section, you only score the value of each corresponding dice for the row in which you decide to place a score.
The lower section is scored of meeting different combinations and you will only get to score points if you meet the basic criteria for each combination, with the exception of chance.
The different combinations are:. You can additionally score a Yahtzee bonus if you have already marked your Yahtzee combination on your scoring sheet and roll any additional Yahtzees!
Each additional Yahtzee is worth points. You can additionally score your roll anywhere else on the board, following the scoring rules above.
A Yahtzee bonus roll can be scored as a successful small straight or large straight and scoring value as applicable for those options will apply.
That means you get to score your one roll in two spots on the board — with a check mark in the Yahtzee bonus and in any one other box on the score sheet.
Now, you may optionally pass exactly one dice from your rolled dice results, in a clockwise manner, with any other players that still want to participate in a swap.
Finally, you get one last roll where all players may roll any number of their dice. Once you choose to optout of the swap, you cannot rejoin and swap again for that set of rolls.
Score your final results wherever you would like and then continue with the next roll playing as described. In the end, you will only score 5 of your dice, one being thrown out by your choice from your roll results before scoring.
Add up the total from all six columns to get your final score. This version gives you much more flexibility to spread out bad rolls and score lots of bonus points for those awesome rolls!
You cannot skip a row, even if you have to put a zero score in one of your spots. Special Dice — Include one different looking dice as one of your five dice to play with.
You can use a different colored dice, or a smaller dice, or whatever you may have on hand that will help you differentiate and remember which dice is your special dice.
Roll all 5 dice at the beginning of your turn. You must save the special dice and use it as part of your scoring at the end of the round.
Yahtzee Control — This is by far the version we play the most, a family favorite! In control, all players roll a normal turn, trying to get the highest possible chance.
No scores are recorded. The player with the highest total of dice is the starting control player. Firefly Collector's Edition. Photo: USAopoly.
Game features: Detailed and durable model of Serenity. Use Serenity as the dice cup. Easy to clean. Great for gameplay or decoration.
Photo: Yahtzee. Scoring pad and game instructions included. Zelda Collector's Edition. Custom translucent dice. Includes scoring pad and game instructions.
Jaws 40th Anniversary Edition.
Yahtzee Versions BeitragsNavigation
Verkäufer kontaktieren. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players. The lowest possible score is 5. Q: I have Jinxed Bette Midler question not answered here? Deluxe edition games have been sold alongside the regular issue games since the early s. This game comes with custom dice and a custom dice cup.
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